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Voxel Dynasties
Hand Mortar
Units

Hand Mortar

Handmörser

Colonial Age Heavy InfantrySiegeHero capable

The hand mortar — a short, thick-walled bronze or iron tube propped steeply on a baseplate and ignited with a slow-match — was one of humanity's earliest experiments in indirect fire. Unlike cannon, the steep angle sent its projectile soaring high before it plunged almost vertically onto targets sheltering behind walls or in ditches that no direct-fire weapon could reach. Siege engineers of the sixteenth and seventeenth centuries lobbed incendiary carcasses and hollow explosive bombs into fortifications, creating fires defenders could not suppress. The weapon was crude and short-ranged, but the principle it proved — delivering a shell to a target hidden from view — founded all subsequent indirect-fire doctrine. In the game it provides the earliest available indirect fire, forcing defenders out of cover at modest range. It is slow to reload and must remain stationary, leaving it vulnerable to fast-moving opponents.

Gold
30
Iron
80
Saltpeter
40

Values

Hit points
70
Attack
25
Range
20
Speed
1.3
Population
1

Attacks

WeaponDamageRange
Indirect Fire25 Explosive20

Requires

Trained at

Upgrade line: Indirect fire infantry

  1. Hand Mortar Colonial Age
  2. Light Mortar Modern Age
  3. Heavy Mortar Atomic Age

Traits

InfantryExplosive Projectile