Classic RTS view, voxel-based building
Command your civilization from the strategy perspective you know: build, manage, expand and move your army from above.
Construct walls, towers, stairs and defensive positions from a block-based building system. Terrain and buildings are not decoration — they decide where units can walk, what they can see and how much a position costs to take. Anything higher than a single block stops a unit, which is what makes a wall, a cliff or a gatehouse worth building in the first place.










