Skip to content
VoxelDynasties

Build. Command. Evolve.

A real-time strategy game where you raise a civilization and lead it through ten ages — and every wall, tower and hill is built from blocks you can raise, climb and blow apart.

See it in motion

Base building, walls placed block by block — and what happens to them once artillery is in range.

A classic RTS core

Gather, build, defend, train, expand, destroy. Economy, map control and army management the way strategy games taught you — no lanes, no hero shop, no match timer.

A world made of blocks

Walls are not decoration. Height blocks movement, cliffs protect a flank, and anything taller than one block has to be climbed, breached or brought down.

Ten ages of warfare

From the stone age club to the atomic submarine. Every age brings new units, buildings and technologies — and makes the previous ones obsolete.

Classic RTS view, voxel-based building

Command your civilization from the strategy perspective you know: build, manage, expand and move your army from above.

Construct walls, towers, stairs and defensive positions from a block-based building system. Terrain and buildings are not decoration — they decide where units can walk, what they can see and how much a position costs to take. Anything higher than a single block stops a unit, which is what makes a wall, a cliff or a gatehouse worth building in the first place.

A world that breaks

Walls, buildings and terrain can be destroyed by attacks, artillery and explosions. Defences are breached, fortifications are climbed, hills are flattened. Battles leave the map different from how they found it.

The voxel system is deliberately limited so the game stays readable: blocks are built upward, destroyed terrain collapses downward, and tunnel exploits simply do not exist.

Battles across the ages

Armies grow from clubs and spears through knights and siege engines into artillery, tanks, ships, aircraft and the weapons nobody wants to see used.

Civilization progression is built on the classic bonus systems: invest into gathering, military, unit classes, economy or your leader. Preset balanced civilizations are there as well, so a fair match never depends on who has ground more.

Optional hero mode

Take direct control of a single unit for a short while to win a skirmish, hold a gate or break one. It is a trade: while you are down there, nobody is running your economy.

The classic experience stays untouched. Anyone who wants pure RTS can play without ever using it.

Encyclopedia

Every unit, building and technology with all its numbers — 172 Units, 101 Buildings, 135 Technologies.

Open the encyclopedia →

The road to Early Access

The demo is on Steam right now. Multiplayer is the next large piece of work; once it holds up, a closed beta test follows, then Early Access. Wishlisting is the single most useful thing you can do — it decides how visible the game is on the day it launches.

Wishlist on Steam