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Voxel Dynasties

The Game

Voxel Dynasties is a real-time strategy game for the PC: one player, one civilization, ten ages of history, and a map made entirely of blocks.

What you do in a match

You start with a handful of workers and a town centre. You gather food, wood, stone and — later — gold, iron, oil, saltpeter and uranium. You build houses to raise your population limit, barracks and ranges to train an army, walls and towers to make attacking you expensive. You research technologies to move into the next age, and the next age gives you units that make the previous ones look quaint.

That loop is deliberately familiar. If you have played Age of Empires or Empire Earth, you will know what to do within a minute.

What is different

The world is voxel-based, and that changes fights rather than decoration. A wall is a stack of blocks with hit points. Units cannot step over anything taller than a single block, so a wall, a ridge or a crater is a real obstacle and a real investment. Artillery removes blocks. Explosions remove a lot of blocks. A breached wall stays breached until somebody rebuilds it.

The system is kept intentionally simple so matches stay readable: blocks are built upward, destroyed terrain collapses downward, and there is no digging tunnels under a base.

Civilizations and progression

Inspired by the classic civilization bonus systems, you invest points into the areas that suit your plan: resource gathering, military bonuses, unit class modifiers, economy improvements, or the attributes of your leader and heroes. If you would rather not think about it, preset balanced civilizations let you jump straight into a fair match.

Hero mode, if you want it

You can drop into a single unit for a short time and control it directly — useful to hold a gate, break one, or finish a fight that is nearly won. It costs you attention everywhere else, which is the point. Players who want pure RTS never have to use it.

State of development

This is a solo project, written in plain Java, in active development. A playable demo is available on Steam right now. Multiplayer is the next large piece of work; once it holds up, a closed beta test follows, then Early Access on Steam — and a full release after another round of hardening.