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Voxel Dynasties
Zero I
Units

Zero I

Modern Age FighterSpecialHero capable

The A6M, in Imperial Japanese Navy service from 1940, dominated the early Pacific War through an unprecedented combination of maneuverability, range, and climb rate — achieved by largely dispensing with armor and self-sealing fuel tanks. Allied pilots quickly learned to avoid dogfighting it directly and instead attack from altitude and dive away, where the Zero could not bring its advantages to bear. In the game it is exceptionally agile and quick to turn, but vulnerable to concentrated defensive fire.

Gold
90
Iron
150
Oil
100

Values

Hit points
180
Attack
0
Range
30
Speed
7.5
Population
1

Armor

  • Melee66
  • Pierce38
  • Explosive19
  • Fire14

Attacks

WeaponDamageRange
Flak Cannons6 Pierce4 Explosive30
Machine gun burst54 Pierce14

Requires

Trained at

Upgrade line: Zero

  1. Zero I Modern Age
  2. Zero II Modern Age
  3. Zero III Atomic Age

Traits

AirRanged Attack