Temple
DE Tempel
In Mesopotamia, Egypt, and the Indus Valley, the temple was not merely a place of worship but the economic heart of early civilization: granaries, tax records, astronomical calendars, and craft workshops all operated under priestly supervision. Ziggurats rose above the flood plains as the literal houses of gods who owned the surrounding land. Priests administered redistributive economies, legitimized royal power, and trained the first literate scribes. The Bronze Age Temple is the most powerful religious building of the early game: it generates substantial culture and faith per turn, provides happiness to your population, unlocks the Priest unit, and activates a civilization-wide morale bonus for military units. Empires that build temples early can expand aggressively while their population remains content, suppressing the unrest that rapid conquest so often ignites in rival civilizations.
- 150Wood
- 100Stone
Stats
- HP
- 600
- Footprint
- 5 × 5
Details
- Building line
- Temple
- Tag
- Culture
- Game ID
- temple





