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Grand Sanctuary
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Grand Sanctuary

DE Großes Heiligtum

Renaissance Temple

The Grand Sanctuary of the Renaissance was a paradox: patron of towering art and instrument of political control, the institution that funded master painters and sculptors while enforcing rigid orthodoxy on wavering believers. Wealth poured in from tithes, land grants, and pilgrim traffic, funding facades designed to overwhelm the senses and awe the faithful into obedience. Every grand sanctuary doubled as a civic hub: births, marriages, funerals, and public assemblies all occurred within its walls, and its clergy wielded influence that rivaled kings. The Grand Sanctuary generates substantial culture and faith, provides a population happiness bonus, and empowers the Prophet unit to diplomatically influence neutral civilizations. Strategically, civilizations with strong sanctuary networks can project cultural dominance across borders — winning territory through conversion rather than conquest, and maintaining internal stability during costly military campaigns.

  • 150Wood
  • 100Stone

Stats

HP
900
Footprint
5 × 5

Details

Building line
Temple
Tag
Culture
Game ID
church

Trains

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