Buildings
Musket Range
Schützenhaus
Renaissance Shooting Range
Early modern shooting societies maintained dedicated musket ranges where citizens and soldiers alike practiced the new firearm technology — forerunners of the standing rifle regiments that would soon dominate the battlefield. In the game the Musket Range carries the hand-cannoneer and arquebusier stages forward — units that previously had no building to train at all — and keeps the Renaissance's full ranged roster on a single building.
- Wood
- 150
- Stone
- 50
Values
- Hit points
- 1500
- Footprint
- 4 × 4
Armor
Trains
Researched here
Composite BowBronze Age
Crossbow MechanismsAntiquity
Crossbow MasteryAntiquity
Longbow TrainingEarly Medieval
Fire ArrowsEarly Medieval
Hand CannonsLate Medieval
GunpowderLate Medieval
Black PowderRenaissance
Arquebus DrillRenaissance
Matchlock MechanismRenaissance
RiflingIndustrialization
Breech LoadingIndustrialization
Smokeless PowderIndustrialization
Rifle ProductionIndustrialization