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Voxel Dynasties

RTS with destructible terrain

An RTS where the map does not survive the battle

A real-time strategy game with truly destructible terrain: walls, buildings and hills are made of blocks that artillery and explosives take apart for good.

Walls are breached, hills are flattened, gates are blown open — and none of it grows back on its own.

Destruction that changes the plan, not just the picture

In most strategy games a destroyed building leaves a decal. Here it leaves a hole in the terrain, a gap in a wall and a new route into your base. Because units cannot cross anything taller than one block, removing blocks is a tactic: artillery can open a path, and explosives can flatten a defended ridge.

What that means in a match

  • A wall is an investment with hit points, not a line on the map.
  • Breaches stay open until a worker rebuilds them — repairs cost you economy at the worst moment.
  • Terrain height decides sightlines and approach routes, so artillery positions are worth fighting over.
  • Late-game weapons change the shape of the map, which is exactly why they are expensive.

The rules stay readable on purpose: build upward, collapse downward, no tunnelling. See the buildings for what can be built and what it takes to bring it down.

Wishlist on Steam

Wishlist on Steam