# Roadmap

Where the project stands and what comes next. Dates are intentions, not promises — this is a solo project.

## Now: the demo is on Steam

* A playable demo is available on Steam
* The classic RTS loop: economy, base building, army control, ten ages
* Voxel building and destruction with readable, deliberately limited rules
* Units, buildings and technologies — see the [encyclopedia](/en/units/)

## Next: multiplayer and a closed beta

* Multiplayer is the piece still outstanding
* Once it holds up, a closed beta test follows — access in rounds, announced in the devlog first
* Balancing, AI and pathfinding keep improving alongside it

## Then: Early Access on Steam

* Early Access once the core game and multiplayer are stable
* Content, maps and balancing grow with what players report

## Finally: the full release

* Another round of hardening: performance, stability, balance
* Full release when the game stands on its own
