# Press Kit

Everything needed to write about, stream or record Voxel Dynasties. Coverage, let’s plays and videos are explicitly welcome — including monetised ones. You may use gameplay footage, screenshots and music from the game for coverage, videos and streams, monetised too; selling the content itself is not allowed.

## Fact sheet

* **Title:** Voxel Dynasties
* **Developer:** solo indie project
* **Genre:** real-time strategy
* **Platform:** PC (Windows), written in Java
* **Status:** in development — playable demo on Steam, closed beta and Early Access to follow
* **Price:** the demo is free; the Early Access price is not set yet
* **Languages:** English, German

## In one sentence

Voxel Dynasties is a classic real-time strategy game — gather, build, expand, fight — set in a world made of blocks where walls, terrain and buildings can be built up and broken apart.

## In one paragraph

Voxel Dynasties takes the loop that Age of Empires and Empire Earth made famous and puts it into a fully destructible voxel world. You lead one civilization through ten ages, from stone clubs to the atomic age. Because the map is made of blocks, height and walls matter: units cannot cross anything taller than a single block, artillery removes terrain, and a breached wall stays breached. It is a solo project in active development; a playable demo is on Steam, with a closed beta and Early Access to follow.

## Contact

Press, creators and anyone with questions: see the [contact page](/en/contact/).
